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Punching or shooting at you just won't do anything.ĭisables the walls collision. Even If it shows like you don't have, you'll be able to use it.Įnemies won't be able to hit you. SubtitlesĬannot be resized, nor are there any font color choices.You'll have unlimited time to finish the map.
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All audio cues have a visual and/or force feedback component. Despite pixelated graphics, this is in no wayĭesigned for children either for playing or for viewing.Ĭolorblind Modes: There are no colorblind modes availableįorm. The F word is used liberally throughout the game, as Protagonist not only killing human enemies, but causing various forms ofĭismemberment as well as beheadings. Approximately 6 hours of play wereĭevoted to the single-player mode, and the game was completed.Īnd Gore, Strong Language, Suggestive Themes, Use of Drugs,Violence. This copy of the game was obtained via publisher and It is currently available on PC and the Nintendo Rating: 8.5 out of 10īy Askiisoft and published by Devolver Digital. Left me wanting more - and that’s about the highest praise I can give it. Relatively short action experience, but the fast, brutal, and provocative play I enjoyed thatĭialogue can be interrupted by the flash of a katana’s blade, causing the Later boss battles are especially arduous, making them less satisfying to conquer in a “ I’m glad I never have to do that again” sort of way.īattles, the assassin converses with memorable characters including the precociousĬhild neighbor and an anime-obsessed receptionist. Some sequences require quite a bit of planning, memorization and dexterity, despite all the time manipulation, and it can become frustrating to repeat long stretches, especially when one is tantalizingly close to completing a section. I love fourth-wall breaking meta-elements like this, but I wish getting “killed” didn’t send me back to the beginning of each level. The hero didn’t actually die, but rather one potential “plan” didn’t work and no true action occurs until the level is successfully navigated. The narrative justification for this ability is that exposure to Chronos grants “precognition,” which is a neat way to handwave all of the time-slowing and respawning when the player botches a level. While not a new concept, its seamless implementation into every facet of Katana Zero‘s combat is a thing to behold.īy pressing the left trigger, the assassin can slow time to the point where he’s able to deflect bullets and assault seemingly-invulnerable foes by performing pixel-perfect dodges, jumps, and traversal techniques. However, things get unconventional when players implement the Chronos-fueled slow-time feature. Using the B button, and can perform simple dodges with the right trigger. Our protagonist has the ability to pick up and hurl objects with lethal force Uses the left stick to move while performing attacks with the X button. Initially seems standard for this side-scrolling action title. Normally a non-ending like this would incur annoyance and a lower review score,īut given how compelling the rest of the content is, I have to give theĭevelopers the benefit of the doubt and hope that a potential sequel will tie The story doesn’t come close to anything resembling a satisfying conclusion. But who is this mysterious child? Why does she haunt theĪssassin’s dreams and memories? There are far more questions than answersĭuring Katana Zero‘s brief playtime, and almost nothing is as it Protagonist in a filthy apartment complex in one of the worst sections of theĬity. Scarce moments of light center primarily around a child living next door to the
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The tone is dark, with moments of humor and warmth coming few and Misdeeds, and encounters enemies and friends in the unlikeliest of Story unfolds, the assassin learns more about his past, his various deeds and It’s an unforgettable experience, but not one that should beĪs the story opens, our hero (or is he?) is tasked with eliminating drug traffickers and thugs at the behest of an enigmatic therapist who also provides the assassin with doses of a substance known as Chronos that allows him to manipulate time. Nature of memory, war, atrocities, and human emotion that make each cutscene a Not spilling gallons of pixelated blood across the screen, it ruminates on the Like its namesake weapon, theĮxperience is all about speed, precision, and extreme violence. LOW The story isn’t complete, too much backtracking upon failure.Ī brutal experience from start to finish. HIGH Incredibly fast-paced action, compelling story.